Friday boardgame and app.

The boardgame Friday is a bit of a unicorn, pun intended, as a truly solo boardgame – there isn’t even a coop mode shoehorned on to it as in some other one-player titles – in a field of games that really play best with three or more. Taking a Robinson Crusoe theme, the game forces you to build your deck in large part by destroying it, working to remove unfavorable cards (but at a cost) so that your deck is strong enough to survive the greater challenges you’ll face at the game’s end. The game is now also available as a fantastic app, one that handles the nuisance of accounting for points and is a perfect experience even on the small screen of a phone, available for iOS devicesand android.

All cards in the Friday deck have two functions, shown at the top of the card and the bottom. The top gives a point total you must match to obtain the card – like a challenge to defeat – by drawing cards from your deck and adding up the values from the bottom. The bottom parts of most cards also include special abilities, like regaining lost life points, destroying a card you’ve already played this turn, doubling the value of a card you’ve already played, or drawing two more cards from the deck. The totals on the top of the card come in three colors, representing three rounds; in each round, the number you have to match with your drawn cards to ‘defeat’ the challenge card increases by a lot, so if you haven’t dispensed with most of the negative-value and 0 cards in your deck by the time you reach the third round, you’re probably screwed. And if you survive that third round, then you have to defeat two pirate ships in the same fashion.

Each card you have to defeat also comes with a fixed number of cards you can draw to try to match its point total. Up to that number, every card you draw is free, but beyond that you must give up one of your “life points” to draw each additional card. The number of points you have at the game’s start varies by difficulty level, with the app giving options from 16 to 20. If you succeed in defeating the card, you get to take it into your deck. If you fail, you get a certain number of points to use in destroying cards you’ve played that turn – usually your negative-value cards first, then the zeroes. The basic deck has mostly cards with -1 values and I think one -2, but higher difficulty levels add cards (with fun titles like “very stupid”) with values of -3 or worse.

You can’t win without making frequent use of the special abilities on the cards in the deck, and learning how to use them and combine them is a big part of the game. The Vision card lets you see the next three in the deck and rearrange them however you’d like, so you can do that and follow with an Equipment card that lets you draw the next two – or one of the destroy cards if you want to ensure your next draw is a card you need to trash. Destroying cards is particularly powerful, but most destroy cards carry 0 point values for the direct approach to meeting a challenge, so you need to strike some balance in deciding which cards to acquire and when. There is a particularly powerful card that lets you use the point value of a challenge card from a lower round than the one you’re in (first-round value in the second, second-round value in the third), but that also carries a 0 value.

The app lacks sufficient undo functions if you tap the wrong thing, but otherwise is an excellent adaptation that takes the annoying accounting aspects of the physical game out of your hands – especially in terms of ensuring that, for example, you’ve used all your potential to destroy cards when you fail to defeat the challenge. I’ve also had some issues with resuming games if I switch out of the app for any reason, but it doesn’t seem to be a consistent problem and I’m not sure what triggers it. I’d still recommend it but would only try to play it when you’ll finish a game (10 minutes or less) in one shot.