Fort.

The deckbuilder Fort is the newest title from Leder Games, who’ve had two pretty sizable hits with their medium-heavy games Vast and Root (which got a very strong digital port this fall from Dire Wolf). Unlike those games, though, Fort is light, quick, and whimsical, with artwork from Leder’s Kyle Ferrin that really works to enhance game play.

In Fort, two to four players compete to build the most appealing clubhouse or tree fort for neighborhood kids, playing cards from their hands each turn to acquire more pizza or toys and then using them to upgrade their fort from level 0 to level 5. All of your cards depict kids in the neighborhood, but they come in six different ‘suits,’ and cards may have a public action, a private action, both, or neither.

You deal yourself a hand of five cards after each turn, since you may get to play cards on other players’ turns, and when your turn begins you can play one card from your hand that has at least one action on it. You get to execute the public and private actions if you wish; other players can follow the public action, but not the private one. If either action has the symbol X and a suit symbol, you can play further cards showing that suit to multiply that action – gaining more resources, for example. (Other players can follow by playing one card of the matching suit, but can’t multiply by playing additional cards.)

Any cards you play go to your discard pile at the end of your turn, as do your two Best Friend cards if they’re still in your hand. Any other cards you didn’t play go to your Yard, where you might lose them to other players during the Recruit phase. During your own Recruit phase, you get to take one card for free either from another player’s Yard or from the display of three cards from the main deck. So turns are quick: play a card and use its actions, discard, recruit, deal yourself a new hand of five cards. At the start of your next turn, you’ll take any remaining cards in your Yard and put them in your discard pile.

Nearly all of the points you’ll get in Fort come from upgrading your fort, which you do by paying resources, with the cost increasing as you move up the fort track. However, you do have some other avenues to gain points from cards. One is via Made-Up Rule cards, which each player gets when they get to fort level 1, which are private objective cards that can give you additional points at game-end for things like all your blue suit symbols on cards, for trashing both of your Best Friend cards, or for stopping at fort level two. Another is the Lookout, where you can tuck cards under your board, up to your current fort size plus one, which makes them unavailable for the rest of the game. There are cards that you can play that will give you one point per card in your lookout, and those cards do count toward Made-Up Rules. Your storage is limited to four resources of each type, but you also have a backpack space on your board, and can store resources in there up to your fort level plus one, and can play cards that will get you points for what’s there as well.

Fort encourages player interaction, which distinguishes it from a lot of deckbuilders. You can steal cards from other players in the Recruit phase. You can also play certain cards that encourage you to trash cards from other players’ Yards or even discard piles, often netting you resources for doing so. The gist is that you’re all competing to build the coolest hangout, and then you have to entertain the kids you attract enough to keep your competitors from wooing them away.

Ferrin’s art is great – it’s colorful and imaginative, and each kid has a nickname, many of which are wonderfully goofy. We all immediately had our favorites, from Puddin’ to The Ant to Bug to the Noodle Twins (no actions, but worth two suits), and there are two copies of many of those cards, so there are only a few cards where if someone else gets it you’re out of luck until it ends up in their Yards. (There are two cards that are unique, but shouldn’t be, which let you score one point for each pizza/toy resource you have. At least one of those cards is essential if you get the Make-Up Rule for keeping your fort at level 2.) It might almost make you think it’s a game for kids, but it’s probably too complex for players under 10 – it’s actually a retheme of a game I’d never heard of before, 2018’s SPQR – between some of the strategy and the iconography, which is language-independent but not intuitive. There are too many cards that have actions written in forms like (do this -> that) X suit, and I don’t think that’s going to be obvious to new players unless they’ve played a lot of games before.

Fort’s definitely one of my favorite new games of 2020, between the art, the interaction, the smarter twist on deckbuilders (a genre that often disappoints me), the replay value, and the small box for portability. I would take this over Root, which is one of the most highly-regarded strategy games of the last decade, at least, because it’s just that much more accessible, and plays in well under an hour once everyone knows the rhythm of turns. It’s also just plain fun, which is something I think gets underrated by the online board game community, which values high strategy (and complexity) over everything else. There’s something to be said for threatening your daughter if she thinks about stealing The Ant from your Yard that you just won’t get in a two-hour worker placement game. Now if you need me, I’ll be in my clubhouse.

Comments

  1. After reading this review I immediately ordered Fort and I’m so glad that I did. The theme, the artwork, and the fresh twist on deckbuilding made this an absolutely blast and one of my favorites that I’ve played in a while; I loved the Follow option and having to expose some of your cards to other players. Oh, and the nicknames are great.

    I also played Imhotep and Splendor for the first time this weekend and between the three I found Fort to be the most fun, but was most impressed by the mechanics in Imhotep, I’ve simply never played a game like it before. Splendor was also a great low-strategy game, and I always like to have a few of those around. Thank you for all of your game reviews, I’ve gotten back into playing board games in the past couple of years and have found your reviews to be a great starting point.